Of course it’s been this way for a few years now, so excuse me for marvelling at something that most of you are used to. It’s a superb system and a minor work of genius, like a game of Reigns: The Football Edition. It’s gone from a simulation to a conveyor belt of choices, which is absolutely suited to console, but it does have its compromises. But the simple ability to check an entire squad, or start throwing money about on players, was buried a little more than we would have liked. Everything is so situational in Football Manager 2022 Xbox Edition, as you react to events with a sequence of RT presses. We’ve only got one grumble left: we kind of missed the ability to access core, important elements at the touch of a button. But it’s also clearly processing commands, rather than showing football in full flow. The players do the odd Cruyff turn and sell a dummy, so it’s almost there. It’s miles from the little ice-hockey pucks and text ticker that I was used to, sure, and it must be one of the Holy Grails of football to convincingly portray a football match through AI. This is one of the back-of-box bulletpoints for Football Manager 2022 Xbox Edition, an improvement that it’s heavily promoting, so it’s clearly gunning for an experience better than 2021. The football flows reasonably well, but still has the stop-start judders of a game working to an algorithm rather than an approximation of football. It was empty and unrealistic, like the stadiums were empty due to Covid. Even more surprising was the audio, which felt more like the 2020/2021 season than the current season. It’s a Mexican Wave of cardboard cutouts. Crowds have always been the bugbear of a management sim, and it’s true here. While I wasn’t expecting FIFA-like realism, or Sky Sports-style swooshes and matchday slickness, I don’t think I was expecting it to feel so wooden, either. Also in the ‘hadn’t’s was the match day itself.
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